Isoworld(alpha) Hey,
-MAIN -PLAY -INFO -FORUM

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 1 
 on: May 06, 2010, 02:30:42 PM 
Started by Guru-Guru - Last post by Guru-Guru

 2 
 on: May 06, 2010, 02:30:29 PM 
Started by Guru-Guru - Last post by Guru-Guru
The aim is to have a trailer by the the 15'th.

 3 
 on: March 17, 2010, 10:09:03 PM 
Started by Guru-Guru - Last post by Guru-Guru
It is in the works and it will be out in a day or two. So don't worry if a page isn't there for a bit or a bit funky. 

Also I am planning to release a teaser trailer of the main project I am working on on April 17 with a ton of info. So see you later!

 4 
 on: March 06, 2010, 08:19:01 AM 
Started by Guru-Guru - Last post by Guru-Guru
Will be showing my game off today. w00t!

 5 
 on: March 02, 2010, 12:05:30 PM 
Started by Guru-Guru - Last post by Guru-Guru
How many AI you have up to? Easily over 10,000

 6 
 on: February 15, 2010, 11:38:41 PM 
Started by Guru-Guru - Last post by Guru-Guru
Better menu system and windows!

 7 
 on: January 30, 2010, 01:56:14 AM 
Started by Guru-Guru - Last post by Guru-Guru
Also can have different game screen sizes. (aka no more 700 by 425)

 8 
 on: January 27, 2010, 09:12:35 PM 
Started by Guru-Guru - Last post by Guru-Guru
Speed is key in the newer version. It will be blazing compared to older versions.

 9 
 on: January 20, 2010, 09:44:30 PM 
Started by Guru-Guru - Last post by Guru-Guru
I am going to be posting a info one day soon....

 10 
 on: December 27, 2009, 09:30:18 PM 
Started by Guru-Guru - Last post by Guru-Guru
I am going to work and hopefully finish the isoworld update soon. But after that I will just be working on making a better game engine. I will have ton of things I want to fix and add. Such as: large number of AI, large maps, Height in maps , networking, saving data in web database, lua based gamemodes, and still runs on low end computers.  Yeah I will post updates.

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